Steampunk alternate Mormon history fiction
I’m running a d20 Modern campaign. For those not well versed in geek lingo, it’s basically like Dungeons and Dragons except with a rule set for modern times. So every week, a group of us get together, sit around, eat snacks, roll dice, and make up stories based on set dice. It’s loads of fun.
I weaved a world based on my religion.
Well, sort of. The world that my friends delve into every week is steampunk alternative Mormon history. Basically, I ran with the idea of “What if Joseph Smith had successfully fled to the West instead of being martyred in Carthage Jail?” Suddenly, it’s the year 1899, and the Northern American continent has split into three basic political entities — the Federal Union, the Confederacy, and the Mormon Territories (during the Second War of Independence). Joseph Smith is still the prophet, operating out of Deseret, the capital established next to the Great Salt Lake, while Brigham Young is the governor of New Nauvoo, west of the Mississippi (the ruins of old Nauvoo lie just across the river). The two major Mormon cities are connected by a network of dirigibles, called the Mormon Line. Also, there’s magic, swashbuckling adventure, and sweet steampunk goggles and gears and stuff.
I’m planning on running strong themes of order versus nature, freedom versus security, justice versus mercy, the law versus the Spirit. In the background are the two gleaming diamonds of Mormondom — the alabaster, orderly, cosmopolitan city of Nauvoo and the dusty, rough-and-tumble, frontier city of Deseret. Two political leaders, the charismatic Joseph and the managerial Brigham, will butt heads as they both grapple with problems both mundane and fantastical and wonder what to do. In the midst, our plucky hero-adventurers will make decisions that will alter the course of alternate Mormon history forever.